Immersed in Video Game culture since 1980

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Saturday, June 12, 2010

TimeShift : A Lack of Imagination

Show of hands: How many of you got around to playing TimeShift so long ago back when it released at the end of 2008? Well, I recently downloaded the the demo for this game off of Live and was intrigued enough to hunt down a bargain bin copy from GameFly. My first impressions of the game were very favorable. I'm a pretty big fan of FPSs so naturally, an FPS that lets me control time would seem right up my alley. And for the most part, what the game does, it actually does pretty well. The real problem with this title is in what it doesn't do. With a premise as grand as controlling time, I was expecting a lot more.

The Good:
  1. Unique setting with an interesting design. I really like the 'alternate 20th century' aesthetic.
  2. Nice guns. Each gun has it's own feel and is fun to shoot.
  3. Freezing time and stealing someone's gun is a blast.
  4. All the basic FPS ingredients are there and well implemented.
  5. Rain and lightning looks really cool in slow motion.
The Bad:
  1. Considering I have control over time, I really thought I'd be doing cooler stuff.
  2. Can't upgrade the time powers.
  3. Combat starts becoming a lot of the same after a couple levels. All combat follows this format: slow/ freeze time > run up to enemies > shoot enemies > run away > wait for time power to recharge > repeat.
  4. Can't run and your character moves so slow.

Basically, there isn't any imagination. Instead of something like slowing down time and fighting on the back of a jet, climbing a time-frozen waterfall, or dynamically controlling a rock slide, I'm spending the whole game turning nobs to open a gate and then freezing time to get under it before it shuts. Worse yet, one of the coolest powers, Time Reversal, is hardly used at all... maybe once a level.

This game could have been something really cool, but instead it's a missed opportunity. Your suit has an AI called the S.S.A.M. who's job is warning you of danger and helping you pick out the appropriate time power for the occasion. Why didn't they have S.S.A.M. actually control time beyond your ability to do so (like having a whole level run in slow-mo or even in reverse) in order to create never before seen FPS events? I've only been thinking on the subject for a couple minutes and already I've come up with a dozen better uses for TimeShift's Time Powers.

All in all, TimeShift is a good enough game to warrant a play (especially at the prices you can get it for these days), but don't expect too much from it. Here's hoping for a TimeShift 2 wherein the developers really get to go crazy with some of these ideas. Later this month Singularity comes out with a similar time shifting premise. Maybe this game will do this awesome idea justice.